Menu stuff, killing enemies
Well I've had a couple of productive evenings. I added the ability to punch skeletons in the face!
Many thanks to astrobob for the skeleton sprite! Be sure to check out their stuff!
From here it will only take me a few minutes to properly implement health for the player, since the stationary health bar up in the corner is actually fully functional, just not receiving any updates at the moment. Too tired to do anything else tonight though, so that will be a weekend goal.
Also added a much-requested feature, something I always wish games had after the first playthrough:
Additionally, I'm going to add a toggle to make the text instantaneous instead of flowing into the text box, but I decided to do this one first since it was more work.
Finally, I spent a shameful amount of time replicating one of my favorite SotN useless pieces of flare:
Some people have reported that on bluetooth keyboards, the buttons can become unresponsive. Unfortunately my bluetooth keyboard is packed away because I'm moving next week, but I have created an issue in my private github repo for the game so I don't forget to address this after I'm settled.
Well, that's all for now. This weekend I hope to add player health/damage/death, more saving options/scenarios (currently the game only saves when you level up), some more enemies and fight mechanics, and maybe even some platforming! Thanks for following along!
Quick Level Up ( Pre-Alpha )
You like leveling up? Me too. Let's do this.
Status | In development |
Author | Nick |
Genre | Action, Role Playing |
Tags | Action-Adventure, Incremental, Sandbox |
More posts
- Item drops and item useNov 29, 2023
- Better art, better fightingNov 18, 2023
- Saving, maps, and fancy orb particlesNov 14, 2023
- Update and taking some feedbackNov 12, 2023
- Official Project KickoffNov 10, 2023
Leave a comment
Log in with itch.io to leave a comment.