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Quick Level Up ( Pre-Alpha )
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Devlog
Item drops and item use
November 29, 2023
by
Nick
I've been lacking on updates since I had to pack up last week, then move house over the weekend. I'm now all set up again. In the background, I have still been banging out TODO items. Some updates: -...
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Better art, better fighting
November 18, 2023
by
Nick
Big quality change in the background, chose a brighter look and more parallax layers. This will be the outside setting, and the main exploration/playing will be inside a towering building. Also: - the...
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Menu stuff, killing enemies
November 17, 2023
by
Nick
Well I've had a couple of productive evenings. I added the ability to punch skeletons in the face! Many thanks to astrobob for the skeleton sprite! Be sure to check out their stuff! From here it will...
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Saving, maps, and fancy orb particles
November 14, 2023
by
Nick
Wow, what a difference a day can make! I've implemented a start menu with save and continue. Right now I'm just saving on every level up, but that will be expanded. I implemented object collection, so...
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Update and taking some feedback
November 12, 2023
by
Nick
The people have spoken and some of the initial text popups were deemed annoying, so I axed them. Still kept them for the locked abilities, but may shorten the texts. Made the orb collectible, and it u...
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Official Project Kickoff
November 10, 2023
by
Nick
#progress, #development, #concepts
I have been kicking around this idea for a while now, and earlier this week I opened a fresh repo and got started. Over the past year, I've gotten a lot more comfortable creating and releasing games...
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